how do call fire method in every five seconds with libGdx ?
this is my Enemy class :
I wrote the following code, but it is wrong.
public class Enemy {
private List<Bullet> bullets;
private boolean isFire;
public Enemy(){
bullets=new ArrayList<Bullet>();
}
public void update(float delta) {
Gdx.app.log("State", "State Fire");
if(!isFire){
Gdx.app.log("State", "Fire");
fire();
}else{
Gdx.app.log("State", "No Fire");
}
}
private void fire() {
isFire=true;
bullets.add(new Bullet(5, 32));
Timer.schedule(new Task(){
@Override
public void run() {
reload();
}
}, getDelay());
}
private void reload(){
isFire=false;
}
private int getDelay() {
return 5;
}
public List<Bullet> getBullets(){
return bullets;
}
}
Is there a way to solve the problem? I have no idea
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